The Library and Academic Skills team supports you with your research and skills needs. See the information below or contact firstname.lastname@example.org. You can also chat online to one of the team using the button at the bottom of this page.
It is sensible wherever possible to make an appointment with the lead contact for your subject area. If slots are not available when you need them consider making an appointment with the additional contacts for your area.
In the event there is still no suitable availability, click onhttps://staffs.libcal.com/appointmentsand under Locations select the Microsoft Teams option and then choose Academic Skills and the No preference option (this will be highlighted by default). Doing this will give you the greatest range of dates and times to book your online 121 support.
If you cannot find an appointment time to suit your commitments, then please use the Academic Skills chat option.
Between 11 and 3 Monday to Friday in term time we offer an online Academic Skills Chat which can often help clear up study related difficulties. Look for the button at the bottom of this page!
Appointments are available Monday to Friday between 9.00am and 5.00pm.
Several lengths of appointment are available. Standard appointments are 30 minutes. If it is your first appointment, or you feel you need more time, you may book an Extended appointment which will provide an hour's personal tuition. Quick discussions of 15 minutes are also available.
Select your subject area from the left hand panel
Choose the member of staff.
Click on the button to Book an Appointment. A new page will open with their availability. Follow the onscreen instructions.
Note: If you need a face to face appointment, then please email the team member you wish to meet to check their individual availability. Please do not use the online system to arrange face to face meetings.
Referencing is a system used in assignments to indicate where ideas, theories, quotes, facts and any other evidence you have used to support your assignments can be found. It is important that you learn to cite your sources correctly within your assignments.
For millennia, the human body has been celebrated as nature's finest masterpiece. This superb drawing guide helps you unravel its complexity and capture its aesthetic on paper. Packed with instructive illustrations and specially-commissioned photographs of male and female models, Anatomy for the Artist unveils the extraordinary construction of the human body and celebrates its continuing prominence in Western Art today. Through her detailed sketches, acclaimed artist Sarah Simblet shows you how to look inside the human frame to map its muscle groups, skeletal strength, balance, poise, and grace. Selected drawings superimposed over photographs reveal fascinating relationships between external appearance and internal structure. Six drawing classes guide you through human anatomy afresh, offering techniques for observing and drawing the skeleton, including the head, ribcage, pelvis, hands, and feet. By investigating a series of masterworks juxtaposed against photographs of real-life models, Dr. Simblet also traces the visions of different artists across time, from Holbein's Christ Entombed to Edward Hopper's Hotel Room. For any artist, learning about the human body is always a palpable delight. This imaginative reference guide will enhance your anatomical drawing and painting techniques at every level.
The ultimate guide to visual storytelling! How to make the audience ""feel"" the story while they are ""reading"" the story. Using his experiences from working in the comic book industry, movie studios and teaching, Marcos introduces the reader to a step-by-step system that will create the most successful storyboards and graphics for the best visual communication. After a brief discussion on narrative art, Marcos introduces us to drawing and composing a single image, to composing steady shots to drawing to compose for continuity between all the shots. These lessons are then applied to three diverse story lines - a train accident, a cowboy tale and bikers approaching a mysterious house. In addition to setting up the shots, he also explains and illustrates visual character development, emotive stances and expressions along with development of the environmental setting to fully develop the visual narrative.
Color and Light
From New York Times best-selling author of the Dinotopia series, James Gurney, comes a carefully crafted and researched study on color and light in paintings. This art instruction book is the follow up to the acclaimed Imaginative Realism: How to Paint What Doesn't Exist. James Gurney, New York Times best-selling author and artist of the Dinotopia series, follows Imaginative Realism with his second art-instruction book, Color and Light: A Guide for the Realist Painter. A researched study on two of art's most fundamental themes, Color and Light bridges the gap between abstract theory and practical knowledge. Beginning with a survey of underappreciated masters who perfected the use of color and light, the book examines how light reveals form, the properties of color and pigments, and the wide variety of atmospheric effects. Gurney cuts though the confusing and contradictory dogma about color, testing it in the light of science and observation. A glossary, pigment index, and bibliography complete what will ultimately become an indispensible tool for any artist. This book is the second in a series based on his blog, gurneyjourney.com. His first in the series, Imaginative Realism, was widely acclaimed in the fantastical art world, and was ranked the #1 Bestseller on the Amazon list for art instruction. "James Gurney's new book, Color and Light, cleverly bridges the gap between artistic observation and scientific explanation. Not only does he eloquently describe all the effects of color and light an artist might encounter, but he thrills us with his striking paintings in the process." --Armand Cabrera, Artist
Drawing the Head and Hands
The illustrator Andrew Loomis (1892-1959) is revered amongst artists - including the great American painter Norman Rockwellnbsp;and comics superstar Alex Ross - for his mastery of figure drawing and clean, Realist style.nbsp; His hugely influential series of art instruction books have never been bettered. Drawing the Head and Hands is the second innbsp;Titan's programme of facsimile editions, returning these classic titles to print for the first time in decades.
Drawing Dynamic Hands
The most comprehensive book ever published on drawing hands uses a revolutionary system for visualizing the hand in an almost infinite number of positions.
Figure Drawing for All It's Worth
The illustrator Andrew Loomis (1892-1959) is revered among artists - including comics superstar Alex Ross - for his mastery of figure drawing and clean, Realist style. His hugely influential series of art instruction books have never been bettered, and Figure Drawing is the first in Titan's programme of facsimile editions, returning these classic titles to print for the first time in decades.
Photoshop for 3D Artists: Volume 1
Whatever 3D software artists use, Photoshop remains a key tool throughout the production pipeline. The techniques presented inPhotoshop for 3D Artists: Volume 1 are intended to show how 2D techniques can be seamlessly blended into the 3D production pipeline, resulting in a high quality image and a versatile and streamlined workflow. The book offers artists the chance to learn from a variety of top professionals, such as Andrzej Sykut, Fabio M. Ragonha, and Zoltan Korcsok, who willingly share the tips and tricks that they have developed over years of working in the 3D industry. The tutorials inPhotoshop for 3D Artists: Volume 1 cover a variety of different subjects, from the initial concept stage through to post-production. Previz and concepts are explored, showing the advantages of using Photoshop to plan and visualize projects. Combining library images in Photoshop to create custom textures is also featured, as well as how Photoshop can be used as an efficient alternative to lengthy render tests by focusing on compositing passes, adding particle effects, and improving light and color adjustments. These post-production techniques are becoming increasingly popular within the industry as Photoshop becomes a more powerful and time-saving tool, enabling almost every 3D artist to enhance their final renders. With the expertise of individual contributors, the clearly written tutorials, and work-in-progress images,Photoshop for 3D Artists: Volume 1 is a timeless resource for veteran and beginner artists alike.
Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts.