Essential referencing and copyright support
Learning & Academic Skills Pathway
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Most modules have a reading list to support your studies with essential and recommended books and articles. Our new Reading Lists Online system allows you to easily access electronic content on the list and find out the latest status of print books - and request these through our Click and Collect service.
You should find a link to your reading list through Blackboard (or MS Teams if that is used for your module). You can also access the system through the link below. On the Find Lists page you can search by your module title, module code or the name of your module leader.
As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience.
This book, written and edited by members of the International Game Developers Association (IGDA)
Learn how to use Unreal Engine 4 by building 3D and multiplayer games using Blueprints Key Features
You should be able to access eResources by following the links below and logging on with your usual Staffordshire University username and password (the details you use to logon to BlackBoard). If you need help accessing eResources there is help on the web site under eResources FAQ and eResources Help and advice
Computer games programming books are available to borrow in the Octagon Library, Stafford and Thompson Library, Stoke.
Some library shelf numbers to help you find computer games programming books